Manor Lords: Release, multiplayer and system requirements

by Johannes

The release of Manor Lords allows those interested to play the medieval building game in Early Access – at least the single-player mode

Manor Lords: Release and system requirements

Manor Lords is a building game that puts you in the role of a ruler in the European Middle Ages.

  • The Early Access release of the game was April 26, 2024. A release date for the final version does not yet exist  and will most likely be added over the course of Early Access.
  • If you want to play Manor Lords, you need a computer with a 64-bit Windows 10 operating system or higher. The DirectX version is 12. No version is currently planned for Mac.
  • The recommended minimum requirements start at eight gigabytes of RAM and the following quad-core processors: Intel Core i5-4670 or AMD FX-Series FX-4350.For GPU, you’ll need at least an NVIDIA GeForce® GTX 1050 (2 gigabytes), AMD Radeon RX-460 (4 gigabytes) or Intel Arc A380 (6 gigabytes).
  • In order to crack the recommended system requirements, you will need at least twelve gigabytes of RAM and one of the following CPUs instead, or better of course: Intel Core i5-7600 or AMD Ryzen 3 2200G. These are also quad-core processors:
  • The graphics cards also need to be somewhat more powerful. You need at least an NVIDIA GeForce GTX 1060 (6 gigabytes), AMD Radeon RX 580 (8 gigabytes) or Intel Arc A580 (8 gigabytes) to be able to play the game with the optimum settings.
  • Manor Lords requires 15 gigabytes of hard disk space on your computer. This may increase over the course of Early Access.

Manor Lords: Multiplayer in detail

With a building and strategy game like Manor Lords, the question of multiplayer naturally arises.

  • At the moment there is no multiplayer. A potential announcement is also still to come
  • Developer Greg Styczeń only commented briefly in 2020 via a reply to a Reddit post on the subject of multiplayer. In this post, he was asked whether multiplayer was planned
  • Styczeń answered the questions quite openly. He first wanted to “optimize the single player” before thinking about multiplayer.
  • Possible multiplayer elements could also be added via Early Access. We will keep you up to date on this.

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