Lorcana: Disney’s card game – rules explained

by Pramith

Disney Lorcana is a genuine yet easy-to-learn trading card game with many well-known Disney characters.

These card types are available in Disney Lorcana

Disney Lorcana is the trading card game from Disney and Ravensburger, which is explained via a quick guide and a video on the homepage. There is also a Lorcana companion app (Android, iOS) with a tutorial. In the app from Ravensburger you will also find a card database and a lore counter.

  • You have characters, items and actions, with songs being a special type of action, but they should not be missing in a game by Disney either. You can get the cards through starter sets and boosters.
  • Each card costs ink to play, which comes in different colours (amber, emerald, sapphire, amethyst, ruby and steel). You can see the cost in a hexagon at the top left of the card.
  • Some cards have a circle drawn around the ink cost hexagon. These cards can be placed face down in your ink supply and used to play other cards.
  • In addition to the name, card type and ink colour, you will also find the abilities and properties on the cards, which determine what you can do with the card.
  • Finally, all cards have a rarity value, which can be common, uncommon, rare, epic or legendary.
  • Songs can be played out as an action with ink, as well as sung by your character, which costs no ink.

Game preparation and basics at Disney Locarna

Game preparation is quickly explained if you are already familiar with trading card games like Pokémon. You have a collection of cards called a “deck”. A deck has at least 60 cards, each of which may only appear four times. You also have legend markers and damage markers. Decide who will start.

  • At the beginning, all players have 0 legend markers and 7 cards in their hand.
  • You may swap cards before your first turn. This is useful if your cards are very expensive or contribute little to the ink supply.
  • The playing field per player is divided into four areas: The deck pile, from which you draw, the discard pile and the ink pile. Above the ink pile, you can place your played characters, actions and items.
  • Playing cards can be ready (card upright) or exhausted (card turned 90 degrees) depending on their state. Ready cards can be used for certain actions, exhausted cards are blocked.
  • Characters are played ready but may not yet be used in the turn in which they were played. Items are played ready and may also be used directly. Actions are used immediately and go to the discard pile. Songs can be played for ink or sung by a character who is thereby exhausted. The character must not have just been played, of course.
  • Heroes can explore by becoming exhausted. This accumulates legend markers equal to the value of the card.
  • When challenging, you attack an exhausted character of the opponent with a character. When doing so, the strength of each card is offset against the willpower of the other card. If the strength of a card is at least as great as the willpower, the value of the other card is 0 and it is banished and goes to the discard pile.
  • Damage markers are placed on the cards in each challenge. So, if a card is involved in challenges multiple times, its willpower will eventually drop to 0 and it will be banished.
  • A card you place in your ink supply has the value of 1 ink. Show the card to your fellow players so that they see that you really may put it in the ink pile. You cannot retrieve the card during the game.

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